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Before embarking on a quest, take a moment to ensure each member of your party is standing in their ideal position - because Crusaders and Men-at-Arms aren’t going to be very useful in the four spot - and verify they’ll have access to the spells/abilities you need for this particular run.
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Position determines which enemies can/can’t be hit (or hit you), which skills are available to your party members and occasionally even impact the outcome of certain non-combat events (like traps).
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There is arguably nothing in Darkest Dungeon more important than the placement of your heroes/enemies. This tip also doubles as the biggest understatement in the article. And you’ll still leave dungeons with more loot than you can carry. Doing so will save you thousands of gold in provision expenses. Figure out how many chambers you need to explore for your quest to be a success, and then plan a route with the least backtracking possible. If you don’t need to visit every room in the dungeon, don’t. Each time you visit a new dungeon, take a moment to analyze the map and your current objectives. If so, you’re going to have a rough time with Darkest Dungeon. You never know what Darkest Dungeon will throw at you.Īre you the kind of person who insists on clearing every room in the dungeon, just in case there’s a bit of extra loot hidden somewhere? Just make sure you have a nice blend of classes. Having a full roster will also give you the padding you need to bench a character(s) too stressed/damaged to helpful during your next excursion.
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So you’re going to need a deep bench of heroes, ready to step up as needed. You may only be able to lead four characters into each dungeon but stress and bodily harm will frequently force your combatants to hang back and nurse their wounds. There’s no such thing as “too many party members” in a game like Darkest Dungeon. Darkest Dungeon Photo: International Digital Times
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